/// context menu - Change from 'external' to 'inline' mode for displaying blocks used as inputs to the selected block. See [[Translating:Blockly#context_menus]].
Blockly.Msg.EXTERNAL_INPUTS='External Inputs';
/** @type {string} */
/// context menu - Change from 'internal' to 'external' mode for displaying blocks used as inputs to the selected block. See [[Translating:Blockly#context_menus]].
Blockly.Msg.INLINE_INPUTS='Inline Inputs';
/** @type {string} */
/// context menu - Permanently delete the selected block.
Blockly.Msg.DELETE_BLOCK='Delete Block';
/** @type {string} */
/// context menu - Permanently delete the %1 selected blocks.\n\nParameters:\n* %1 - an integer greater than 1.
Blockly.Msg.DELETE_X_BLOCKS='Delete %1 Blocks';
/** @type {string} */
/// confirmation prompt - Question the user if they really wanted to permanently delete all %1 blocks.\n\nParameters:\n* %1 - an integer greater than 1.
Blockly.Msg.DELETE_ALL_BLOCKS='Delete all %1 blocks?';
/** @type {string} */
/// context menu - Reposition all the blocks so that they form a neat line.
Blockly.Msg.CLEAN_UP='Clean up Blocks';
/** @type {string} */
/// context menu - Make the appearance of the selected block smaller by hiding some information about it.
Blockly.Msg.COLLAPSE_BLOCK='Collapse Block';
/** @type {string} */
/// context menu - Make the appearance of all blocks smaller by hiding some information about it. Use the same terminology as in the previous message.
Blockly.Msg.COLLAPSE_ALL='Collapse Blocks';
/** @type {string} */
/// context menu - Restore the appearance of the selected block by showing information about it that was hidden (collapsed) earlier.
Blockly.Msg.EXPAND_BLOCK='Expand Block';
/** @type {string} */
/// context menu - Restore the appearance of all blocks by showing information about it that was hidden (collapsed) earlier. Use the same terminology as in the previous message.
Blockly.Msg.EXPAND_ALL='Expand Blocks';
/** @type {string} */
/// context menu - Make the selected block have no effect (unless reenabled).
Blockly.Msg.DISABLE_BLOCK='Disable Block';
/** @type {string} */
/// context menu - Make the selected block have effect (after having been disabled earlier).
Blockly.Msg.ENABLE_BLOCK='Enable Block';
/** @type {string} */
/// context menu - Provide helpful information about the selected block.\n{{Identical|Help}}
Blockly.Msg.HELP='Help';
/** @type {string} */
/// context menu - Undo the previous action.\n{{Identical|Undo}}
Blockly.Msg.UNDO='Undo';
/** @type {string} */
/// context menu - Undo the previous undo action.\n{{Identical|Redo}}
Blockly.Msg.REDO='Redo';
// Variable renaming.
/** @type {string} */
/// prompt - This message is only seen in the Opera browser. With most browsers, users can edit numeric values in blocks by just clicking and typing. Opera does not allows this, so we have to open a new window and prompt users with this message to chanage a value.
Blockly.Msg.CHANGE_VALUE_TITLE='Change value:';
/** @type {string} */
/// dropdown choice - When the user clicks on a variable block, this is one of the dropdown menu choices. It is used to rename the current variable. See [https://github.com/google/blockly/wiki/Variables#dropdown-menu https://github.com/google/blockly/wiki/Variables#dropdown-menu].
Blockly.Msg.RENAME_VARIABLE='Rename variable...';
/** @type {string} */
/// prompt - Prompts the user to enter the new name for the selected variable. See [https://github.com/google/blockly/wiki/Variables#dropdown-menu https://github.com/google/blockly/wiki/Variables#dropdown-menu].\n\nParameters:\n* %1 - the name of the variable to be renamed.
Blockly.Msg.RENAME_VARIABLE_TITLE='Rename all "%1" variables to:';
// Variable creation
/** @type {string} */
/// button text - Text on the button used to launch the variable creation dialogue.
Blockly.Msg.NEW_VARIABLE='Create variable...';
/** @type {string} */
/// button text - Text on the button used to launch the variable creation dialogue.
/// prompt - Prompts the user to enter the name for a new variable. See [https://github.com/google/blockly/wiki/Variables#dropdown-menu https://github.com/google/blockly/wiki/Variables#dropdown-menu].
/// block text - Title of block that generates a colour at random.
Blockly.Msg.COLOUR_RANDOM_TITLE='random colour';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Colour#generating-a-random-colour https://github.com/google/blockly/wiki/Colour#generating-a-random-colour].
Blockly.Msg.COLOUR_RANDOM_TOOLTIP='Choose a colour at random.';
/** @type {string} */
/// {{Optional}} url - A link for colour codes with percentages (0-100%) for each component, instead of the more common 0-255, which may be more difficult for beginners.
/// block text - Title of block for [https://github.com/google/blockly/wiki/Colour#creating-a-colour-from-red-green-and-blue-components https://github.com/google/blockly/wiki/Colour#creating-a-colour-from-red-green-and-blue-components].
Blockly.Msg.COLOUR_RGB_TITLE='colour with';
/** @type {string} */
/// block input text - The amount of red (from 0 to 100) to use when [https://github.com/google/blockly/wiki/Colour#creating-a-colour-from-red-green-and-blue-components https://github.com/google/blockly/wiki/Colour#creating-a-colour-from-red-green-and-blue-components].\n{{Identical|Red}}
Blockly.Msg.COLOUR_RGB_RED='red';
/** @type {string} */
/// block input text - The amount of green (from 0 to 100) to use when [https://github.com/google/blockly/wiki/Colour#creating-a-colour-from-red-green-and-blue-components https://github.com/google/blockly/wiki/Colour#creating-a-colour-from-red-green-and-blue-components].
Blockly.Msg.COLOUR_RGB_GREEN='green';
/** @type {string} */
/// block input text - The amount of blue (from 0 to 100) to use when [https://github.com/google/blockly/wiki/Colour#creating-a-colour-from-red-green-and-blue-components https://github.com/google/blockly/wiki/Colour#creating-a-colour-from-red-green-and-blue-components].\n{{Identical|Blue}}
Blockly.Msg.COLOUR_RGB_BLUE='blue';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Colour#creating-a-colour-from-red-green-and-blue-components https://github.com/google/blockly/wiki/Colour#creating-a-colour-from-red-green-and-blue-components].
Blockly.Msg.COLOUR_RGB_TOOLTIP='Create a colour with the specified amount of red, green, and blue. All values must be between 0 and 100.';
/** @type {string} */
/// {{Optional}} url - A useful link that displays blending of two colours.
/// block text - A verb for blending two shades of paint.
Blockly.Msg.COLOUR_BLEND_TITLE='blend';
/** @type {string} */
/// block input text - The first of two colours to [https://github.com/google/blockly/wiki/Colour#blending-colours blend].
Blockly.Msg.COLOUR_BLEND_COLOUR1='colour 1';
/** @type {string} */
/// block input text - The second of two colours to [https://github.com/google/blockly/wiki/Colour#blending-colours blend].
Blockly.Msg.COLOUR_BLEND_COLOUR2='colour 2';
/** @type {string} */
/// block input text - The proportion of the [https://github.com/google/blockly/wiki/Colour#blending-colours blend] containing the first colour; the remaining proportion is of the second colour. For example, if the first colour is red and the second colour blue, a ratio of 1 would yield pure red, a ratio of .5 would yield purple (equal amounts of red and blue), and a ratio of 0 would yield pure blue.\n{{Identical|Ratio}}
Blockly.Msg.COLOUR_BLEND_RATIO='ratio';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Colour#blending-colours https://github.com/google/blockly/wiki/Colour#blending-colours].
Blockly.Msg.COLOUR_BLEND_TOOLTIP='Blends two colours together with a given ratio (0.0 - 1.0).';
// Loop Blocks.
/** @type {string} */
/// {{Optional}} url - Describes 'repeat loops' in computer programs; consider using the translation of the page [https://en.wikipedia.org/wiki/Control_flow https://en.wikipedia.org/wiki/Control_flow].
/// block input text - Title of [https://github.com/google/blockly/wiki/Loops#repeat repeat block].\n\nParameters:\n* %1 - the number of times the body of the loop should be repeated.
/// block text - Preceding the blocks in the body of the loop. See [https://github.com/google/blockly/wiki/Loops https://github.com/google/blockly/wiki/Loops].\n{{Identical|Do}}
Blockly.Msg.CONTROLS_REPEAT_INPUT_DO='do';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Loops#repeat https://github.com/google/blockly/wiki/Loops#repeat].
Blockly.Msg.CONTROLS_REPEAT_TOOLTIP='Do some statements several times.';
/** @type {string} */
/// {{Optional}} url - Describes 'while loops' in computer programs; consider using the translation of [https://en.wikipedia.org/wiki/While_loop https://en.wikipedia.org/wiki/While_loop], if present, or [https://en.wikipedia.org/wiki/Control_flow https://en.wikipedia.org/wiki/Control_flow].
/// dropdown - Specifies that a loop should [https://github.com/google/blockly/wiki/Loops#repeat-until repeat until] the following condition becomes true.
/// tooltip - See [https://github.com/google/blockly/wiki/Loops#repeat-while Loops#repeat-while https://github.com/google/blockly/wiki/Loops#repeat-while Loops#repeat-while].
Blockly.Msg.CONTROLS_WHILEUNTIL_TOOLTIP_WHILE='While a value is true, then do some statements.';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Loops#repeat-until https://github.com/google/blockly/wiki/Loops#repeat-until].
Blockly.Msg.CONTROLS_WHILEUNTIL_TOOLTIP_UNTIL='While a value is false, then do some statements.';
/** @type {string} */
/// {{Optional}} url - Describes 'for loops' in computer programs. Consider using your language's translation of [https://en.wikipedia.org/wiki/For_loop https://en.wikipedia.org/wiki/For_loop], if present.
/// tooltip - See [https://github.com/google/blockly/wiki/Loops#count-with https://github.com/google/blockly/wiki/Loops#count-with].\n\nParameters:\n* %1 - the name of the loop variable.
Blockly.Msg.CONTROLS_FOR_TOOLTIP='Have the variable "%1" take on the values from the start number to the end number, counting by the specified interval, and do the specified blocks.';
/** @type {string} */
/// block text - Repeatedly counts a variable (%1)
/// starting with a (usually lower) number in a range (%2),
/// ending with a (usually higher) number in a range (%3), and counting the
/// {{Optional}} url - Describes 'for-each loops' in computer programs. Consider using your language's translation of [https://en.wikipedia.org/wiki/Foreach https://en.wikipedia.org/wiki/Foreach] if present.
/// block text - Description of [https://github.com/google/blockly/wiki/Loops#for-each for each blocks].\n\nParameters:\n* %1 - the name of the loop variable.
Blockly.Msg.CONTROLS_FOREACH_TOOLTIP='For each item in a list, set the variable "%1" to the item, and then do some statements.';
/** @type {string} */
/// {{Optional}} url - Describes control flow in computer programs. Consider using your language's translation of [https://en.wikipedia.org/wiki/Control_flow https://en.wikipedia.org/wiki/Control_flow], if it exists.
/// dropdown - The current loop should be exited. See [https://github.com/google/blockly/wiki/Loops#break https://github.com/google/blockly/wiki/Loops#break].
Blockly.Msg.CONTROLS_FLOW_STATEMENTS_OPERATOR_BREAK='break out of loop';
/** @type {string} */
/// dropdown - The current iteration of the loop should be ended and the next should begin. See [https://github.com/google/blockly/wiki/Loops#continue-with-next-iteration https://github.com/google/blockly/wiki/Loops#continue-with-next-iteration].
Blockly.Msg.CONTROLS_FLOW_STATEMENTS_OPERATOR_CONTINUE='continue with next iteration of loop';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Loops#break-out-of-loop https://github.com/google/blockly/wiki/Loops#break-out-of-loop].
Blockly.Msg.CONTROLS_FLOW_STATEMENTS_TOOLTIP_BREAK='Break out of the containing loop.';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Loops#continue-with-next-iteration https://github.com/google/blockly/wiki/Loops#continue-with-next-iteration].
Blockly.Msg.CONTROLS_FLOW_STATEMENTS_TOOLTIP_CONTINUE='Skip the rest of this loop, and continue with the next iteration.';
/** @type {string} */
/// warning - The user has tried placing a block outside of a loop (for each, while, repeat, etc.), but this type of block may only be used within a loop. See [https://github.com/google/blockly/wiki/Loops#loop-termination-blocks https://github.com/google/blockly/wiki/Loops#loop-termination-blocks].
Blockly.Msg.CONTROLS_FLOW_STATEMENTS_WARNING='Warning: This block may only be used within a loop.';
// Logic Blocks.
/** @type {string} */
/// {{Optional}} url - Describes conditional statements (if-then-else) in computer programs. Consider using your language's translation of [https://en.wikipedia.org/wiki/If_else https://en.wikipedia.org/wiki/If_else], if present.
/// tooltip - Describes [https://github.com/google/blockly/wiki/IfElse#if-blocks 'if' blocks]. Consider using your language's translation of [https://en.wikipedia.org/wiki/If_statement https://en.wikipedia.org/wiki/If_statement], if present.
Blockly.Msg.CONTROLS_IF_TOOLTIP_1='If a value is true, then do some statements.';
/** @type {string} */
/// tooltip - Describes [https://github.com/google/blockly/wiki/IfElse#if-else-blocks if-else blocks]. Consider using your language's translation of [https://en.wikipedia.org/wiki/If_statement https://en.wikipedia.org/wiki/If_statement], if present.
Blockly.Msg.CONTROLS_IF_TOOLTIP_2='If a value is true, then do the first block of statements. Otherwise, do the second block of statements.';
/** @type {string} */
/// tooltip - Describes [https://github.com/google/blockly/wiki/IfElse#if-else-if-blocks if-else-if blocks]. Consider using your language's translation of [https://en.wikipedia.org/wiki/If_statement https://en.wikipedia.org/wiki/If_statement], if present.
Blockly.Msg.CONTROLS_IF_TOOLTIP_3='If the first value is true, then do the first block of statements. Otherwise, if the second value is true, do the second block of statements.';
/** @type {string} */
/// tooltip - Describes [https://github.com/google/blockly/wiki/IfElse#if-else-if-else-blocks if-else-if-else blocks]. Consider using your language's translation of [https://en.wikipedia.org/wiki/If_statement https://en.wikipedia.org/wiki/If_statement], if present.
Blockly.Msg.CONTROLS_IF_TOOLTIP_4='If the first value is true, then do the first block of statements. Otherwise, if the second value is true, do the second block of statements. If none of the values are true, do the last block of statements.';
/** @type {string} */
/// block text - See [https://github.com/google/blockly/wiki/IfElse https://github.com/google/blockly/wiki/IfElse].
/// It is recommended, but not essential, that this have text in common with the translation of 'else if'\n{{Identical|If}}
Blockly.Msg.CONTROLS_IF_MSG_IF='if';
/** @type {string} */
/// block text - See [https://github.com/google/blockly/wiki/IfElse https://github.com/google/blockly/wiki/IfElse]. The English words "otherwise if" would probably be clearer than "else if", but the latter is used because it is traditional and shorter.
Blockly.Msg.CONTROLS_IF_MSG_ELSEIF='else if';
/** @type {string} */
/// block text - See [https://github.com/google/blockly/wiki/IfElse https://github.com/google/blockly/wiki/IfElse]. The English word "otherwise" would probably be superior to "else", but the latter is used because it is traditional and shorter.
Blockly.Msg.LOGIC_COMPARE_TOOLTIP_EQ='Return true if both inputs equal each other.';
/** @type {string} */
/// tooltip - Describes the not equals (≠) block.
Blockly.Msg.LOGIC_COMPARE_TOOLTIP_NEQ='Return true if both inputs are not equal to each other.';
/** @type {string} */
/// tooltip - Describes the less than (<) block.
Blockly.Msg.LOGIC_COMPARE_TOOLTIP_LT='Return true if the first input is smaller than the second input.';
/** @type {string} */
/// tooltip - Describes the less than or equals (≤) block.
Blockly.Msg.LOGIC_COMPARE_TOOLTIP_LTE='Return true if the first input is smaller than or equal to the second input.';
/** @type {string} */
/// tooltip - Describes the greater than (>) block.
Blockly.Msg.LOGIC_COMPARE_TOOLTIP_GT='Return true if the first input is greater than the second input.';
/** @type {string} */
/// tooltip - Describes the greater than or equals (≥) block.
Blockly.Msg.LOGIC_COMPARE_TOOLTIP_GTE='Return true if the first input is greater than or equal to the second input.';
/** @type {string} */
/// {{Optional}} url - Information about the Boolean conjunction ("and") and disjunction ("or") operators. Consider using the translation of [https://en.wikipedia.org/wiki/Boolean_logic https://en.wikipedia.org/wiki/Boolean_logic], if it exists in your language.
/// tooltip - See [https://en.wikipedia.org/wiki/Logical_conjunction https://en.wikipedia.org/wiki/Logical_conjunction].
Blockly.Msg.LOGIC_OPERATION_TOOLTIP_AND='Return true if both inputs are true.';
/** @type {string} */
/// block text - See [https://en.wikipedia.org/wiki/Logical_conjunction https://en.wikipedia.org/wiki/Logical_conjunction].\n{{Identical|And}}
Blockly.Msg.LOGIC_OPERATION_AND='and';
/** @type {string} */
/// block text - See [https://en.wikipedia.org/wiki/Disjunction https://en.wikipedia.org/wiki/Disjunction].
Blockly.Msg.LOGIC_OPERATION_TOOLTIP_OR='Return true if at least one of the inputs is true.';
/** @type {string} */
/// block text - See [https://en.wikipedia.org/wiki/Disjunction https://en.wikipedia.org/wiki/Disjunction].\n{{Identical|Or}}
Blockly.Msg.LOGIC_OPERATION_OR='or';
/** @type {string} */
/// {{Optional}} url - Information about logical negation. The translation of [https://en.wikipedia.org/wiki/Logical_negation https://en.wikipedia.org/wiki/Logical_negation] is recommended if it exists in the target language.
/// block text - This is a unary operator that returns ''false'' when the input is ''true'', and ''true'' when the input is ''false''.
/// \n\nParameters:\n* %1 - the input (which should be either the value "true" or "false")
Blockly.Msg.LOGIC_NEGATE_TITLE='not %1';
/** @type {string} */
/// tooltip - See [https://en.wikipedia.org/wiki/Logical_negation https://en.wikipedia.org/wiki/Logical_negation].
Blockly.Msg.LOGIC_NEGATE_TOOLTIP='Returns true if the input is false. Returns false if the input is true.';
/** @type {string} */
/// {{Optional}} url - Information about the logic values ''true'' and ''false''. Consider using the translation of [https://en.wikipedia.org/wiki/Truth_value https://en.wikipedia.org/wiki/Truth_value] if it exists in your language.
/// block text - The word for the [https://en.wikipedia.org/wiki/Truth_value logical value] ''true''.\n{{Identical|True}}
Blockly.Msg.LOGIC_BOOLEAN_TRUE='true';
/** @type {string} */
/// block text - The word for the [https://en.wikipedia.org/wiki/Truth_value logical value] ''false''.\n{{Identical|False}}
Blockly.Msg.LOGIC_BOOLEAN_FALSE='false';
/** @type {string} */
/// tooltip - Indicates that the block returns either of the two possible [https://en.wikipedia.org/wiki/Truth_value logical values].
Blockly.Msg.LOGIC_BOOLEAN_TOOLTIP='Returns either true or false.';
/** @type {string} */
/// {{Optional}} url - Provide a link to the translation of [https://en.wikipedia.org/wiki/Nullable_type https://en.wikipedia.org/wiki/Nullable_type], if it exists in your language; otherwise, do not worry about translating this advanced concept.
/// block text - In computer languages, ''null'' is a special value that indicates that no value has been set. You may use your language's word for "nothing" or "invalid".\n{{Identical|Null}}
Blockly.Msg.LOGIC_NULL='null';
/** @type {string} */
/// tooltip - This should use the word from the previous message.
Blockly.Msg.LOGIC_NULL_TOOLTIP='Returns null.';
/** @type {string} */
/// {{Optional}} url - Describes the programming language operator known as the ''ternary'' or ''conditional'' operator. It is recommended that you use the translation of [https://en.wikipedia.org/wiki/%3F: https://en.wikipedia.org/wiki/%3F:] if it exists.
/// block input text - Label for the input whose value determines which of the other two inputs is returned. In some programming languages, this is called a ''''predicate''''.
Blockly.Msg.LOGIC_TERNARY_CONDITION='test';
/** @type {string} */
/// block input text - Indicates that the following input should be returned (used as output) if the test input is true. Remember to try to keep block text terse (short).
Blockly.Msg.LOGIC_TERNARY_IF_TRUE='if true';
/** @type {string} */
/// block input text - Indicates that the following input should be returned (used as output) if the test input is false.
Blockly.Msg.LOGIC_TERNARY_IF_FALSE='if false';
/** @type {string} */
/// tooltip - See [https://en.wikipedia.org/wiki/%3F: https://en.wikipedia.org/wiki/%3F:].
Blockly.Msg.LOGIC_TERNARY_TOOLTIP='Check the condition in "test". If the condition is true, returns the "if true" value; otherwise returns the "if false" value.';
// Math Blocks.
/** @type {string} */
/// {{Optional}} url - Information about (real) numbers.
/// dropdown - This computes the positive [https://en.wikipedia.org/wiki/Square_root square root] of its input. For example, the square root of 16 is 4.
Blockly.Msg.MATH_SINGLE_OP_ROOT='square root';
/** @type {string} */
/// tooltip - Please use the same term as in the previous message.
Blockly.Msg.MATH_SINGLE_TOOLTIP_ROOT='Return the square root of a number.';
/** @type {string} */
/// dropdown - This leaves positive numeric inputs changed and inverts negative inputs. For example, the absolute value of 5 is 5; the absolute value of -5 is also 5. For more information, see [https://en.wikipedia.org/wiki/Absolute_value https://en.wikipedia.org/wiki/Absolute_value].
Blockly.Msg.MATH_SINGLE_OP_ABSOLUTE='absolute';
/** @type {string} */
/// tooltip - Please use the same term as in the previous message.
Blockly.Msg.MATH_SINGLE_TOOLTIP_ABS='Return the absolute value of a number.';
/** @type {string} */
/// tooltip - Calculates '''0-n''', where '''n''' is the single numeric input.
Blockly.Msg.MATH_SINGLE_TOOLTIP_NEG='Return the negation of a number.';
/** @type {string} */
/// tooltip - Calculates the [https://en.wikipedia.org/wiki/Natural_logarithm|natural logarithm] of its single numeric input.
Blockly.Msg.MATH_SINGLE_TOOLTIP_LN='Return the natural logarithm of a number.';
/** @type {string} */
/// tooltip - Calculates the [https://en.wikipedia.org/wiki/Common_logarithm common logarithm] of its single numeric input.
Blockly.Msg.MATH_SINGLE_TOOLTIP_LOG10='Return the base 10 logarithm of a number.';
/** @type {string} */
/// tooltip - Multiplies [https://en.wikipedia.org/wiki/E_(mathematical_constant) e] by itself n times, where n is the single numeric input.
Blockly.Msg.MATH_SINGLE_TOOLTIP_EXP='Return e to the power of a number.';
/** @type {string} */
/// tooltip - Multiplies 10 by itself n times, where n is the single numeric input.
Blockly.Msg.MATH_SINGLE_TOOLTIP_POW10='Return 10 to the power of a number.';
/** @type {string} */
/// {{Optional}} url - Information about the trigonometric functions sine, cosine, tangent, and their inverses (ideally using degrees, not radians).
/// tooltip - Return the [https://en.wikipedia.org/wiki/Trigonometric_functions#Sine.2C_cosine_and_tangent sine] of an [https://en.wikipedia.org/wiki/Degree_(angle) angle in degrees], not radians.
Blockly.Msg.MATH_TRIG_TOOLTIP_SIN='Return the sine of a degree (not radian).';
/** @type {string} */
/// tooltip - Return the [https://en.wikipedia.org/wiki/Trigonometric_functions#Sine.2C_cosine_and_tangent cosine] of an [https://en.wikipedia.org/wiki/Degree_(angle) angle in degrees], not radians.
Blockly.Msg.MATH_TRIG_TOOLTIP_COS='Return the cosine of a degree (not radian).';
/** @type {string} */
/// tooltip - Return the [https://en.wikipedia.org/wiki/Trigonometric_functions#Sine.2C_cosine_and_tangent tangent] of an [https://en.wikipedia.org/wiki/Degree_(angle) angle in degrees], not radians.
Blockly.Msg.MATH_TRIG_TOOLTIP_TAN='Return the tangent of a degree (not radian).';
/** @type {string} */
/// tooltip - The [https://en.wikipedia.org/wiki/Inverse_trigonometric_functions inverse] of the [https://en.wikipedia.org/wiki/Cosine#Sine.2C_cosine_and_tangent sine function], using [https://en.wikipedia.org/wiki/Degree_(angle) degrees], not radians.
Blockly.Msg.MATH_TRIG_TOOLTIP_ASIN='Return the arcsine of a number.';
/** @type {string} */
/// tooltip - The [https://en.wikipedia.org/wiki/Inverse_trigonometric_functions inverse] of the [https://en.wikipedia.org/wiki/Cosine#Sine.2C_cosine_and_tangent cosine] function, using [https://en.wikipedia.org/wiki/Degree_(angle) degrees], not radians.
Blockly.Msg.MATH_TRIG_TOOLTIP_ACOS='Return the arccosine of a number.';
/** @type {string} */
/// tooltip - The [https://en.wikipedia.org/wiki/Inverse_trigonometric_functions inverse] of the [https://en.wikipedia.org/wiki/Cosine#Sine.2C_cosine_and_tangent tangent] function, using [https://en.wikipedia.org/wiki/Degree_(angle) degrees], not radians.
Blockly.Msg.MATH_TRIG_TOOLTIP_ATAN='Return the arctangent of a number.';
/** @type {string} */
/// {{Optional}} url - Information about the mathematical constants Pi (π), e, the golden ratio (φ), √ 2, √ 1/2, and infinity (∞).
/// tooltip - Provides the specified [https://en.wikipedia.org/wiki/Mathematical_constant mathematical constant].
Blockly.Msg.MATH_CONSTANT_TOOLTIP='Return one of the common constants: π (3.141…), e (2.718…), φ (1.618…), sqrt(2) (1.414…), sqrt(½) (0.707…), or ∞ (infinity).';
/** @type {string} */
/// dropdown - A number is '''even''' if it is a multiple of 2. For example, 4 is even (yielding true), but 3 is not (false).
Blockly.Msg.MATH_IS_EVEN='is even';
/** @type {string} */
/// dropdown - A number is '''odd''' if it is not a multiple of 2. For example, 3 is odd (yielding true), but 4 is not (false). The opposite of "odd" is "even".
Blockly.Msg.MATH_IS_ODD='is odd';
/** @type {string} */
/// dropdown - A number is [https://en.wikipedia.org/wiki/Prime prime] if it cannot be evenly divided by any positive integers except for 1 and itself. For example, 5 is prime, but 6 is not because 2 × 3 = 6.
Blockly.Msg.MATH_IS_PRIME='is prime';
/** @type {string} */
/// dropdown - A number is '''whole''' if it is an [https://en.wikipedia.org/wiki/Integer integer]. For example, 5 is whole, but 5.1 is not.
Blockly.Msg.MATH_IS_WHOLE='is whole';
/** @type {string} */
/// dropdown - A number is '''positive''' if it is greater than 0. (0 is neither negative nor positive.)
Blockly.Msg.MATH_IS_POSITIVE='is positive';
/** @type {string} */
/// dropdown - A number is '''negative''' if it is less than 0. (0 is neither negative nor positive.)
Blockly.Msg.MATH_IS_NEGATIVE='is negative';
/** @type {string} */
/// dropdown - A number x is divisible by y if y goes into x evenly. For example, 10 is divisible by 5, but 10 is not divisible by 3.
/// tooltip - This block lets the user specify via a dropdown menu whether to check if the numeric input is even, odd, prime, whole, positive, negative, or divisible by a given value.
Blockly.Msg.MATH_IS_TOOLTIP='Check if a number is an even, odd, prime, whole, positive, negative, or if it is divisible by certain number. Returns true or false.';
/** @type {string} */
/// {{Optional}} url - Information about incrementing (increasing the value of) a variable.
/// For other languages, just use the translation of the Wikipedia page about
/// tooltip - This updates the value of the variable by adding to it the following numeric input.\n\nParameters:\n* %1 - the name of the variable whose value should be increased.
Blockly.Msg.MATH_CHANGE_TOOLTIP='Add a number to variable "%1".';
/** @type {string} */
/// {{Optional}} url - Information about how numbers are rounded to the nearest integer
/// {{Optional}} url - Information about applying a function to a list of numbers. (We were unable to find such information in English. Feel free to skip this and any other URLs that are difficult.)
Blockly.Msg.MATH_ONLIST_HELPURL='';
/** @type {string} */
/// dropdown - This computes the sum of the numeric elements in the list. For example, the sum of the list {1, 4} is 5.
Blockly.Msg.MATH_ONLIST_OPERATOR_SUM='sum of list';
/** @type {string} */
/// tooltip - Please use the same term for "sum" as in the previous message.
Blockly.Msg.MATH_ONLIST_TOOLTIP_SUM='Return the sum of all the numbers in the list.';
/** @type {string} */
/// dropdown - This finds the smallest (minimum) number in a list. For example, the smallest number in the list [-5, 0, 3] is -5.
Blockly.Msg.MATH_ONLIST_OPERATOR_MIN='min of list';
/** @type {string} */
/// tooltip - Please use the same term for "min" or "minimum" as in the previous message.
Blockly.Msg.MATH_ONLIST_TOOLTIP_MIN='Return the smallest number in the list.';
/** @type {string} */
/// dropdown - This finds the largest (maximum) number in a list. For example, the largest number in the list [-5, 0, 3] is 3.
Blockly.Msg.MATH_ONLIST_OPERATOR_MAX='max of list';
/** @type {string} */
/// tooltip
Blockly.Msg.MATH_ONLIST_TOOLTIP_MAX='Return the largest number in the list.';
/** @type {string} */
/// dropdown - This adds up all of the numbers in a list and divides the sum by the number of elements in the list. For example, the [https://en.wikipedia.org/wiki/Arithmetic_mean average] of the list [1, 2, 3, 4] is 2.5 (10/4).
Blockly.Msg.MATH_ONLIST_OPERATOR_AVERAGE='average of list';
/** @type {string} */
/// tooltip - See [https://en.wikipedia.org/wiki/Arithmetic_mean https://en.wikipedia.org/wiki/Arithmetic_mean] for more informatin.
Blockly.Msg.MATH_ONLIST_TOOLTIP_AVERAGE='Return the average (arithmetic mean) of the numeric values in the list.';
/** @type {string} */
/// dropdown - This finds the [https://en.wikipedia.org/wiki/Median median] of the numeric values in a list. For example, the median of the list {1, 2, 7, 12, 13} is 7.
Blockly.Msg.MATH_ONLIST_OPERATOR_MEDIAN='median of list';
/** @type {string} */
/// tooltip - See [https://en.wikipedia.org/wiki/Median median https://en.wikipedia.org/wiki/Median median] for more information.
Blockly.Msg.MATH_ONLIST_TOOLTIP_MEDIAN='Return the median number in the list.';
/** @type {string} */
/// dropdown - This finds the most common numbers ([https://en.wikipedia.org/wiki/Mode_(statistics) modes]) in a list. For example, the modes of the list {1, 3, 9, 3, 9} are {3, 9}.
Blockly.Msg.MATH_ONLIST_OPERATOR_MODE='modes of list';
/** @type {string} */
/// tooltip - See [https://en.wikipedia.org/wiki/Mode_(statistics) https://en.wikipedia.org/wiki/Mode_(statistics)] for more information.
Blockly.Msg.MATH_ONLIST_TOOLTIP_MODE='Return a list of the most common item(s) in the list.';
/** @type {string} */
/// dropdown - This finds the [https://en.wikipedia.org/wiki/Standard_deviation standard deviation] of the numeric values in a list.
Blockly.Msg.MATH_ONLIST_OPERATOR_STD_DEV='standard deviation of list';
/** @type {string} */
/// tooltip - See [https://en.wikipedia.org/wiki/Standard_deviation https://en.wikipedia.org/wiki/Standard_deviation] for more information.
Blockly.Msg.MATH_ONLIST_TOOLTIP_STD_DEV='Return the standard deviation of the list.';
/** @type {string} */
/// dropdown - This choose an element at random from a list. Each element is chosen with equal probability.
Blockly.Msg.MATH_ONLIST_OPERATOR_RANDOM='random item of list';
/** @type {string} */
/// tooltip - Please use same term for 'random' as in previous entry.
Blockly.Msg.MATH_ONLIST_TOOLTIP_RANDOM='Return a random element from the list.';
/** @type {string} */
/// {{Optional}} url - information about the modulo (remainder) operation.
/// block text - Title of block providing the remainder when dividing the first numerical input by the second. For example, the remainder of 10 divided by 3 is 1.\n\nParameters:\n* %1 - the dividend (10, in our example)\n* %2 - the divisor (3 in our example).
Blockly.Msg.MATH_MODULO_TITLE='remainder of %1 ÷ %2';
/** @type {string} */
/// tooltip - For example, the remainder of 10 divided by 3 is 1.
Blockly.Msg.MATH_MODULO_TOOLTIP='Return the remainder from dividing the two numbers.';
/** @type {string} */
/// {{Optional}} url - Information about constraining a numeric value to be in a specific range. (The English URL is not ideal. Recall that translating URLs is the lowest priority.)
/// block text - The title of the block that '''constrain'''s (forces) a number to be in a given range.
///For example, if the number 150 is constrained to be between 5 and 100, the result will be 100.
///\n\nParameters:\n* %1 - the value to constrain (e.g., 150)\n* %2 - the minimum value (e.g., 5)\n* %3 - the maximum value (e.g., 100).
Blockly.Msg.MATH_CONSTRAIN_TITLE='constrain %1 low %2 high %3';
/** @type {string} */
/// tooltip - This compares a number ''x'' to a low value ''L'' and a high value ''H''. If ''x'' is less then ''L'', the result is ''L''. If ''x'' is greater than ''H'', the result is ''H''. Otherwise, the result is ''x''.
Blockly.Msg.MATH_CONSTRAIN_TOOLTIP='Constrain a number to be between the specified limits (inclusive).';
/** @type {string} */
/// {{Optional}} url - Information about how computers generate random numbers.
/// block text - The title of the block that generates a random integer (whole number) in the specified range. For example, if the range is from 5 to 7, this returns 5, 6, or 7 with equal likelihood. %1 is a placeholder for the lower number, %2 is the placeholder for the larger number.
Blockly.Msg.MATH_RANDOM_INT_TITLE='random integer from %1 to %2';
/** @type {string} */
/// tooltip - Return a random integer between two values specified as inputs. For example, if one input was 7 and another 9, any of the numbers 7, 8, or 9 could be produced.
Blockly.Msg.MATH_RANDOM_INT_TOOLTIP='Return a random integer between the two specified limits, inclusive.';
/** @type {string} */
/// {{Optional}} url - Information about how computers generate random numbers (specifically, numbers in the range from 0 to just below 1).
/// block text - The title of the block that calculates atan2 of point (X, Y). For example, if the point is (-1, -1), this returns -135. %1 is a placeholder for the X coordinate, %2 is the placeholder for the Y coordinate.
Blockly.Msg.MATH_ATAN2_TITLE='atan2 of X:%1 Y:%2';
/** @type {string} */
/// tooltip - Return the arctangent of point (X, Y) in degrees from -180 to 180. For example, if the point is (-1, -1) this returns -135.
Blockly.Msg.MATH_ATAN2_TOOLTIP='Return the arctangent of point (X, Y) in degrees from -180 to 180.';
// Text Blocks.
/** @type {string} */
/// {{Optional}} url - Information about how computers represent text (sometimes referred to as ''string''s).
/// block text - See [https://github.com/google/blockly/wiki/Text#text-creation https://github.com/google/blockly/wiki/Text#text-creation].
Blockly.Msg.TEXT_JOIN_TITLE_CREATEWITH='create text with';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Text#text-creation create text with] for more information.
Blockly.Msg.TEXT_JOIN_TOOLTIP='Create a piece of text by joining together any number of items.';
/** @type {string} */
/// block text - This is shown when the programmer wants to change the number of pieces of text being joined together. See [https://github.com/google/blockly/wiki/Text#text-creation https://github.com/google/blockly/wiki/Text#text-creation], specifically the last picture in the 'Text creation' section.\n{{Identical|Join}}
Blockly.Msg.TEXT_CREATE_JOIN_TITLE_JOIN='join';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Text#text-creation https://github.com/google/blockly/wiki/Text#text-creation], specifically the last picture in the 'Text creation' section.
Blockly.Msg.TEXT_CREATE_JOIN_TOOLTIP='Add, remove, or reorder sections to reconfigure this text block.';
/// block text - See [https://github.com/google/blockly/wiki/Text#text-creation https://github.com/google/blockly/wiki/Text#text-creation], specifically the last picture in the 'Text creation' section.
Blockly.Msg.TEXT_CREATE_JOIN_ITEM_TOOLTIP='Add an item to the text.';
/** @type {string} */
/// {{Optional}} url - This and the other text-related URLs are going to be hard to translate. As always, it is okay to leave untranslated or paste in the English-language URL. For these URLs, you might also consider a general URL about how computers represent text (such as the translation of [https://en.wikipedia.org/wiki/String_(computer_science) this Wikipedia page]).
/// tooltip - See [https://github.com/google/blockly/wiki/Text#text-modification https://github.com/google/blockly/wiki/Text#text-modification] for more information.\n\nParameters:\n* %1 - the name of the variable to which text should be appended
Blockly.Msg.TEXT_APPEND_TOOLTIP='Append some text to variable "%1".';
/** @type {string} */
/// {{Optional}} url - Information about text on computers (usually referred to as 'strings').
/// block text - See [https://github.com/google/blockly/wiki/Text#checking-for-empty-text https://github.com/google/blockly/wiki/Text#checking-for-empty-text].
/// \n\nParameters:\n* %1 - the piece of text to test for emptiness
Blockly.Msg.TEXT_ISEMPTY_TITLE='%1 is empty';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Text#checking-for-empty-text https://github.com/google/blockly/wiki/Text#checking-for-empty-text].
Blockly.Msg.TEXT_ISEMPTY_TOOLTIP='Returns true if the provided text is empty.';
/** @type {string} */
/// {{Optional}} url - Information about finding a character in a piece of text.
/// tooltip - %1 will be replaced by either the number 0 or -1 depending on the indexing mode. See [https://github.com/google/blockly/wiki/Text#finding-text https://github.com/google/blockly/wiki/Text#finding-text].
Blockly.Msg.TEXT_INDEXOF_TOOLTIP='Returns the index of the first/last occurrence of the first text in the second text. Returns %1 if text is not found.';
/** @type {string} */
/// block text - Title of blocks allowing users to find text. See
/// block text - Indicates that all of the letters in the following piece of text should be converted to lower-case. If your language does not use case, you may indicate that this is not applicable to your language. For more information on this block, see [https://github.com/google/blockly/wiki/Text#adjusting-text-case https://github.com/google/blockly/wiki/Text#adjusting-text-case].
/// block text - Indicates that the first letter of each of the following words should be capitalized and the rest converted to lower-case. If your language does not use case, you may indicate that this is not applicable to your language. For more information on this block, see [https://github.com/google/blockly/wiki/Text#adjusting-text-case https://github.com/google/blockly/wiki/Text#adjusting-text-case].
Blockly.Msg.TEXT_CHANGECASE_OPERATOR_TITLECASE='to Title Case';
/** @type {string} */
/// {{Optional}} url - Information about trimming (removing) text off the beginning and ends of pieces of text.
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#create-list-with https://github.com/google/blockly/wiki/Lists#create-list-with].
Blockly.Msg.LISTS_CREATE_WITH_TOOLTIP='Create a list with any number of items.';
/** @type {string} */
/// block text - See [https://github.com/google/blockly/wiki/Lists#create-list-with https://github.com/google/blockly/wiki/Lists#create-list-with].
Blockly.Msg.LISTS_CREATE_WITH_INPUT_WITH='create list with';
/** @type {string} */
/// block text - This appears in a sub-block when [https://github.com/google/blockly/wiki/Lists#changing-number-of-inputs changing the number of inputs in a ''''create list with'''' block].\n{{Identical|List}}
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#changing-number-of-inputs https://github.com/google/blockly/wiki/Lists#changing-number-of-inputs].
Blockly.Msg.LISTS_CREATE_WITH_ITEM_TOOLTIP='Add an item to the list.';
/** @type {string} */
/// {{Optional}} url - Information about [https://github.com/google/blockly/wiki/Lists#create-list-with creating a list with multiple copies of a single item].
///\n\nParameters:\n* %1 - the item (text) to be repeated\n* %2 - the number of times to repeat it
Blockly.Msg.LISTS_REPEAT_TITLE='create list with item %1 repeated %2 times';
/** @type {string} */
/// {{Optional}} url - Information about how the length of a list is computed (i.e., by the total number of elements, not the number of different elements).
Blockly.Msg.LISTS_INDEX_OF_LAST='find last occurrence of item';
/** @type {string} */
/// tooltip - %1 will be replaced by either the number 0 or -1 depending on the indexing mode. See [https://github.com/google/blockly/wiki/Lists#finding-items-in-a-list
/// tooltip - Indicates the ordinal number that the first item in a list is referenced by. %1 will be replaced by either "#0" or "#1" depending on the indexing mode.
Blockly.Msg.LISTS_INDEX_FROM_START_TOOLTIP='%1 is the first item.';
/** @type {string} */
/// tooltip - Indicates the ordinal number that the last item in a list is referenced by. %1 will be replaced by either "#0" or "#1" depending on the indexing mode.
Blockly.Msg.LISTS_INDEX_FROM_END_TOOLTIP='%1 is the last item.';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-a-single-item https://github.com/google/blockly/wiki/Lists#getting-a-single-item] for more information.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_FROM='Returns the item at the specified position in a list.';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-a-single-item https://github.com/google/blockly/wiki/Lists#getting-a-single-item] for more information.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_FIRST='Returns the first item in a list.';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-a-single-item https://github.com/google/blockly/wiki/Lists#getting-a-single-item] for more information.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_LAST='Returns the last item in a list.';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-a-single-item https://github.com/google/blockly/wiki/Lists#getting-a-single-item] for more information.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_RANDOM='Returns a random item in a list.';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-and-removing-an-item] (for remove and return) and [https://github.com/google/blockly/wiki/Lists#getting-a-single-item] for '#' or '# from end'.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_REMOVE_FROM='Removes and returns the item at the specified position in a list.';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-and-removing-an-item] (for remove and return) and [https://github.com/google/blockly/wiki/Lists#getting-a-single-item] for 'first'.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_REMOVE_FIRST='Removes and returns the first item in a list.';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-and-removing-an-item] (for remove and return) and [https://github.com/google/blockly/wiki/Lists#getting-a-single-item] for 'last'.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_REMOVE_LAST='Removes and returns the last item in a list.';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-and-removing-an-item] (for remove and return) and [https://github.com/google/blockly/wiki/Lists#getting-a-single-item] for 'random'.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_GET_REMOVE_RANDOM='Removes and returns a random item in a list.';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-and-removing-an-item] (for remove and return) and [https://github.com/google/blockly/wiki/Lists#getting-a-single-item] for '#' or '# from end'.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_REMOVE_FROM='Removes the item at the specified position in a list.';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-and-removing-an-item] (for remove and return) and [https://github.com/google/blockly/wiki/Lists#getting-a-single-item] for 'first'.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_REMOVE_FIRST='Removes the first item in a list.';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-and-removing-an-item] (for remove and return) and [https://github.com/google/blockly/wiki/Lists#getting-a-single-item] for 'last'.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_REMOVE_LAST='Removes the last item in a list.';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-and-removing-an-item] (for remove and return) and [https://github.com/google/blockly/wiki/Lists#getting-a-single-item] for 'random'.
Blockly.Msg.LISTS_GET_INDEX_TOOLTIP_REMOVE_RANDOM='Removes a random item in a list.';
/** @type {string} */
/// {{Optional}} url - Information about putting items in lists.
/// block text - [https://github.com/google/blockly/wiki/Lists#in-list--set
/// Replaces an item in a list].
/// [[File:Blockly-in-list-set-insert.png]]
Blockly.Msg.LISTS_SET_INDEX_SET='set';
/** @type {string} */
/// block text - [https://github.com/google/blockly/wiki/Lists#in-list--insert-at
/// Inserts an item into a list].
/// [[File:Blockly-in-list-set-insert.png]]
Blockly.Msg.LISTS_SET_INDEX_INSERT='insert at';
/** @type {string} */
/// block text - The word(s) after the position in the list and before the item to be set/inserted.
/// [[File:Blockly-in-list-set-insert.png]]
Blockly.Msg.LISTS_SET_INDEX_INPUT_TO='as';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-a-single-item} (even though the page describes the "get" block, the idea is the same for the "set" block).
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_SET_FROM='Sets the item at the specified position in a list.';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-a-single-item} (even though the page describes the "get" block, the idea is the same for the "set" block).
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_SET_FIRST='Sets the first item in a list.';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-a-single-item} (even though the page describes the "get" block, the idea is the same for the "set" block).
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_SET_LAST='Sets the last item in a list.';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-a-single-item} (even though the page describes the "get" block, the idea is the same for the "set" block).
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_SET_RANDOM='Sets a random item in a list.';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-a-single-item} (even though the page describes the "get" block, the idea is the same for the "insert" block).
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_INSERT_FROM='Inserts the item at the specified position in a list.';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-a-single-item} (even though the page describes the "get" block, the idea is the same for the "insert" block).
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_INSERT_FIRST='Inserts the item at the start of a list.';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-a-single-item} (even though the page describes the "get" block, the idea is the same for the "insert" block).
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_INSERT_LAST='Append the item to the end of a list.';
/** @type {string} */
/// tooltip - See [https://github.com/google/blockly/wiki/Lists#getting-a-single-item} (even though the page describes the "get" block, the idea is the same for the "insert" block).
Blockly.Msg.LISTS_SET_INDEX_TOOLTIP_INSERT_RANDOM='Inserts the item randomly in a list.';
/** @type {string} */
/// {{Optional}} url - Information describing extracting a sublist from an existing list.
/// block text - Title of block that returns a copy of a list (%1) with the order of items reversed.
Blockly.Msg.LISTS_REVERSE_MESSAGE0='reverse %1';
/** @type {string} */
/// tooltip - Short description for a block that reverses a copy of a list.
Blockly.Msg.LISTS_REVERSE_TOOLTIP='Reverse a copy of a list.';
/** @type {string} */
/// grammar - Text that follows an ordinal number (a number that indicates
/// position relative to other numbers). In most languages, such text appears
/// before the number, so this should be blank. An exception is Hungarian.
/// See [[Translating:Blockly#Ordinal_numbers]] for more information.
Blockly.Msg.ORDINAL_NUMBER_SUFFIX='';
// Variables Blocks.
/** @type {string} */
/// {{Optional}} url - Information about ''variables'' in computer programming. Consider using your language's translation of [https://en.wikipedia.org/wiki/Variable_(computer_science) https://en.wikipedia.org/wiki/Variable_(computer_science)], if it exists.
/// {{Optional}} url - Information about ''variables'' in computer programming. Consider using your language's translation of [https://en.wikipedia.org/wiki/Variable_(computer_science) https://en.wikipedia.org/wiki/Variable_(computer_science)], if it exists.
/// block text - Change the value of a mathematical variable: '''set [the value of] x to 7'''.\n\nParameters:\n* %1 - the name of the variable.\n* %2 - the value to be assigned.
Blockly.Msg.VARIABLES_SET='set %1 to %2';
/** @type {string} */
/// tooltip - This initializes or changes the value of the named variable.
Blockly.Msg.VARIABLES_SET_TOOLTIP='Sets this variable to be equal to the input.';
/** @type {string} */
/// context menu - Selecting this creates a block to get (change) the value of
/// this variable.\n\nParameters:\n* %1 - the name of the variable.